couponjilo.blogg.se

Flume ride designer
Flume ride designer











  1. #FLUME RIDE DESIGNER SERIES#
  2. #FLUME RIDE DESIGNER SIMULATOR#

“Dispatch Interval” – The time between dispatches. “Dispatch” – A dispatch occurs each time a ride vehicle is launched from the load platform. A simple calculation that multiplies the number of riders in each ride vehicle by the number of dispatches per hour. “THRC” – Theoretical Hourly Ride Capacity. “Proscenium” – The outlining frame of the stage opening that separates the house from the stage. Good examples of these types of rides are Splash Mountain at Disneyland and Dudley Do-Right’s Ripsaw Falls at Universal’s Islands of Adventure.

flume ride designer

Log flume rides are common throughout the world today, as are roaring rapids river rides. Examples of flume rides are numerous as they date back to the earliest American amusement parks in tunnels of love. “Flume Ride” – A flume ride is any type of ride that utilizes a channel of water to carry the ride vehicle. “Muslin” – Material used in construction of soft flats. Most basic gobos are made of metal but very complex patterns can be created on glass gobos. Holders vary in size (each type of lantern requires a different size), although the gobos themselves are of a standard size.

flume ride designer

They are first fitted into a gobo holder. “Gobo” – A piece of metal or glass, which fits into the gate of a profile spot and projects a pattern onto the set. These are some of the newest and most expensive rides because of all the extra technology that goes into them. Examples of this type of attraction are: Earthquake at Universal Studios Florida, Cat-In-The-Hat at Islands of Adventure, Winnie the Pooh at the Magic Kingdom, Spiderman at Islands of Adventure, Journey into Imagination and Test Track at EPCOT, Indiana Jones at Disneyland and Countdown to Extinction at Disney’s Animal Kingdom. Recently, designers have gone one further step in ride development by putting a motion base on a ride track. A motion base sits between the ride vehicle and the ground. “Motion base” – The machinery that moves the motion simulator.

#FLUME RIDE DESIGNER SIMULATOR#

One characteristic of motion simulators is their high fatigue factors as few people feel comfortable in a motion simulator longer than about 4 minutes. Examples of motion simulators are numerous, but two of the motion simulators are Star Tours at Disneyland and Back to the Future at Universal Studios. “Motion simulator” – The name “motion simulator” probably originated from the fact that Star Tours was originally developed from a Boeing 747 flight simulator in the mid-1980s. Dark rides are the staple of a theme park because they are story-oriented rides and generally focus on a storytelling experience. Newer dark rides include Roger Rabbit’s Cartoon Spin (Disneyland) and Winnie the Pooh (Magic Kingdom, WDW). Examples of this are: Mr.Toad’s Wild Ride, Peter Pan’s Flight, Snow White’s Scary Adventures, and Pinocchio’s Daring Journey. Most of the early Fantasyland rides at Disneyland are dark rides.

#FLUME RIDE DESIGNER SERIES#

“Dark Ride” – Typically, these small rides were composed a ride vehicle of 2-6 riders, a track that winds through a series of theater flats and painted sets, separated by “bump” doors. Often installed as a stand-alone piece of equipment meant to perform a specific function. “Show Action Equipment” – Mechanical devices that control an element of a ride system, an animatronic figure, special effects, pyrotechnics or lighting.

flume ride designer flume ride designer

“Iron ride” – A ride with little or no theming. Example of use, 1) “We need some more theming here on this wall.” 2) “This piece of theming has fallen off the wall.” “Theming” – Any prop, set, or otherwise extraneous material used in creating a themed environment. This department is tasked with operating the theme park attraction, to safely load and unload guests from the ride, and to keep it running at maximum capacity. An E Ticket attraction has become synonymous with the highest budget, highest thrill attractions. The E Tickets were the most popular attractions, and thus, the term stuck. Each book came with a certain amount of tickets for each type of attraction. Attractions were grouped from A to E depending on the popularity of the ride. “E-Ticket” – Back when the original Disneyland opened in 1955, your paid admission included a ticket book. “Ride Vehicle” – The vehicle that guests board to experience an attraction. This is not a comprehensive list, but it is useful nonetheless. A theme park designer must know all of these terms to be able to communicate effectively with the various disciplines involved in the design of theme park attractions. The terms are a combination of those you will see in theater, engineering, theme park operations, architecture and more. The following is a general overview of the terms and terminology you will encounter as a theme park designer.













Flume ride designer